Professional Experience

TECHNICAL LEVEL DESIGNER (Intern) | MASSIVE ENTERTAINMENT
AAA Open-World game in The Division franchise. Role heavily focused on visual scripting & prototyping. Creating Level Design Ingredients, from prototyping to gym showcase & documentation. Creating & implementing scripts & encounters in production map. Strong collaboration with Level Design, Game Design & Programmers.
Solo Projects
Game Projects
Full game experiences made at The Game Assembly working tightly together with Programmers, Animators, Artists & Technical Artists
The majority of these games run on game engines that we as a group construct from scratch.
Showreel
A handful of screenshots from various assignments during my time at The Game Assembly, ranging from small compositional pieces, intricate stealth levels and vast open worlds. All assets besides some foliage and character models made by me in Unreal or Blender.















