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Project Overview
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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2 Technical Artists
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6 Game Programmers

Production time:
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11 weeks half-time = Around 220 hours.
Engine:
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Unreal Engine 5.3 as a level editor
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Rock Solid Engine (custom engine of team)
Main contributions:
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Level Design lead
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Major role in game design and player development
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Major role in designing open world layout and flow
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Level Design ownership of the first two islands
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Assisting with Level Propping / Level Art
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Member in taskforces for player, game design, metrics, story, visual scripting.
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In-game scripted events using visual scripting in our custom engine
Project showreel
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