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SCALEBOUND
A top-down adventure game inspired by Death's Door
Pitch:
"As a lone pangolin, slash with your claws and solve puzzles
while venturing into the desert temple to save the last plant."
Project Overview
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-time = Around 160 hours.
Engine:
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Unity as a level editor
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"TGE" Game Engine

Main contributions:
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Level Design ownership of Level 2, consisting of 5 interconnected floors with unlockable shortcuts
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Level Art of level 2 in collaboration with Game Artists
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Member in taskforces for metrics, enemies, game design, environment and pipeline
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Overall balance tuning of player and enemy
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Creating a memorable scripted event
Project showreel
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