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SCALEBOUND

A top-down adventure game inspired by Death's Door

Pitch:

"As a lone pangolin, slash with your claws and solve puzzles

while venturing into the desert temple to save the last plant."

Project Overview

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-time = Around 160 hours.

Engine:

  • Unity as a level editor

  • "TGE" Game Engine 

grouplogo_03.png

Main contributions:

  • Level Design ownership of Level 2, consisting of 5 interconnected floors with unlockable shortcuts

  • Level Art of level 2 in collaboration with Game Artists

  • Member in taskforces for metrics, enemies, game design, environment and pipeline

  • Overall balance tuning of player and enemy

  • Creating a memorable scripted event

Project showreel

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