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DITCH THE WITCH

An Endless Runner inspired by Race the Sun

Pitch:

"Take off on a broom and dash through vast woods and tight caves

as you escape its owner who can use magic to bend nature to her will."

Project Overview

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

jagstudios.png

Production time:

  • 5 weeks half-time = Around 100 hours.

Engine:

  • Unity

Main contributions:

  • Creating section 1-2 and 4-5 of Level 1, from start to finish

  • Assisting with finalizing sections 3 & 6 of Level 1

  • Creating the mushroom forest & cave section in Level 2​

  • Member of taskforces for game design, metrics & player

  • Tuning player movement and feel together with Level Design Team and Programmers

  • Level art for all 5 sections of Level 1, and the Mushroom section of Level 2.

Project showreel

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