About me
Greetings stranger! I'm happy that you've stayed awhile and listened.
I’m Martin, a Level Designer whose heart beats extra hard for satisfying level flow, visually pleasing compositions, visual scripting, technical prototyping and game design. As a designer, I’m always striving to create memorable experiences that stand out and make an impact.
From growing up with Pokémon & Diablo II IP LANs with my dad, to competitive FPS-games and grinding out MMOs & ARPGs as I grew older, games have played an important role during all phases of my life.
Coming from a background in marketing, I bring strong communication skills and years of experience from working in international & cross functional teams. Both in the industry and during my time at The Game Assembly, I've been recognized by my team members as someone who gets things done and who's not afraid to take initiative and lead, a strong communicator & presenter, and a quick learner of new tools & systems.
Please don't hesitate to reach out with any questions, inquiries or opportunities. Let's create magic together!
Thank you for your time,
Martin Trosell

