SPITE: FLESH & FLAMES
An Action RPG inspired by Diablo 3
Pitch:
“Inquisitor, a dark substance is consuming the swamp.
Find the source of the corruption, slay its spawn and burn it to the ground!”
Project Overview
The team:
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2 Level Designers
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4 Game Artists
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3 Animators
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3 Technical Artists
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6 Game Programmers

Production time:
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12 weeks half-time = Around 240 hours.
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4 weeks pre-prod, 8 weeks development
Engine:
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"Unreal Engine 5.3" as a level editor
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Game Engine made by the team
Main contributions:
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Project Coordinator and disciplinary lead
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Created early rough prototype in Unreal for playtesting
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Major role in game design and player development
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Level Design ownership of Level 3 (the temple) and 4 (the boss arena)
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Part of Level Propping / Level Art of all levels, including vertex painting the ground for Level 3 and 4
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Member in taskforces for player, game design, metrics, boss, lighting & pipeline