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IRIS-04

A First-person Shooter inspired by Wolfenstein II: The New Colossus 

Pitch:

"Armed and sentient; you’re a glitch in the system. Escape your creators and

blast through a deadly corporate facility where every turn could be your last."

Project Overview

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 2 Technical Artists

  • 5 Game Programmers

WHAT-THE-DUCK-LOGO.png

Production time:

  • 9 weeks full-time = Around 360 hours.

Engine:

  • Rock Solid Engine (custom engine of team)

Main contributions:

  • Level Design lead 

  • Level Design ownership of Level 2 (Darkline Control), 4 (Machine Genesis) and 5 (The Public Facade)

  • Major role in game design, story and level flow

  • Assisting with Level Propping / Level Art

  • Member in taskforces for player, game design, metrics, story, scripted events

  • ​In-game scripted events using visual scripting in our custom engine​

Project showreel

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