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DIVER'S DESCENT

A mobile puzzle game inspired by Lara Croft: GO

Pitch:

"Beware of lurking terrors as you dive into the deep sea,

solving puzzles to unveil the mysteries of a forgotten civilization"

Project Overview

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

Production time:

  • 5 weeks half-time = Around 100 hours.

Engine:

  • Unity as a level editor

4fedd0f0-48d9-4d52-ba7f-7e554089a8f0_removalai_preview.png

Main contributions:

  • Creating a paper-design setup together with Level Designer team, allowing us to mock up all puzzles on paper before opening engine. This led to very quick iterations in the early stages.

  • Member of game design taskforce, involved in the ideation and creation of puzzle mechanics

  • Responsible for Level 6-10, and 13-15.

  • Level Arting together with Game Artists

Project showreel

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